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Video game stage 2: underground cave

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Background concept for a video game I'm working on - a class project.  I'm not used to stylization and toony styles, but I'm having a lot of fun experimenting :) 
The horizon line splits the scene in half because it's supposed to be a simple 2D side-scrolling game; you play as a marine dinosaur and jump out of water or dive to avoid obstacles. In short, the objective is to keep up with three humans on their raft and get close enough to damage it 'till you can take a good bite and nom on one of their supply crates. Which will grant a power-up for the next stage. 
It's an exercise on interfaces and stylization, so we're not supposed to focus on plot and gameplay, but the game needs to be loosely based on a novel - If you've read it, you have probably already noticed this is based off J. Verne's Journey to the Center of the Earth :B

I'm working on creating a believable, adequate style for an ipad game, but I want it to look distinctive and personal, not too reminiscent of already existing video games. I have a long way to go, but. It's damn fun :la:

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